EverWhite
DURATION
2022.04 ~ 2023.01
10month
KEY WORDS
Fitness XR
Social Interaction
Multi-sensory Design
My Role
Team Leader
Haptic Researcher
Design Research
Everwhite is an innovative multi-user XR sports platform that utilizes custom-developed thermal and haptic devices to simulate team-based snowball fighting. While existing home training solutions like Zwift and Nintendo RingFit have achieved success, they often face limitations such as high installation costs, lack of haptic feedback, or solitary, unidirectional interaction patterns. Everwhite addresses these challenges by employing an IMU-based locomotion system that enables free movement and fosters social bonding through dynamic team gameplay. A core feature of the system is its proprietary thermal interface, which applies advanced thermal modeling and a multi-user heat exchange algorithm to deliver realistic temperature feedback. By integrating real-time social interaction with immersive physical feedback, Everwhite enhances both the gaming experience and exercise efficiency, presenting a new paradigm for the Home Training and Social XR sectors.
Artwork developed during graduate studies at POSTECH | 2022.04 ~ 2023.01

Content Strategy
Showa-Shinzan International Snowball Fight Tournament
In the Showa-Shinzan Snowball Fight Tournament, two teams compete on a standardized court equipped with predefined barriers, with matches officiated by referees.
Multiplayer VR Sports Experience in a Snowy Mountain Environment
Designed to maximize shared experiences by leveraging thermal and haptic sensations, fostering deeper interpersonal engagement among users.
User Interaction
Movement
The user moves forward when walking in place is detected. The IMU device distinguishes between running, walking, and standing still.
Snowball Throw Interaction
Using the left hand, the user throws the snowball they are holding toward the opposing player.
Head-Mounted Light
Using the right hand, the user activates the headlight to locate opponents in the dark. To reduce the risk of being detected by others, the headlight remains off by default.
User Flow

Pre-Match Encounter & Consent-Based Start
Players spawn inside a shared cave lobby, where they wait for their opponent and can communicate freely before the match begins.
Rather than starting automatically, the game is initiated through a mutual handshake, framing the start of play as a consensual, embodied interaction rather than a system-driven trigger.
Thermal & Tactile Social Play
Players score points by throwing snowballs at their opponent through embodied interactions such as moving, aiming, and throwing.
Rather than relying on abstract controls, the gameplay is designed around thermal and tactile feedback, amplifying the sense of physical presence shared between players.
The act of holding and throwing a snowball, along with searching for the opponent in the dark, becomes a multisensory exchange—transforming the game into a space where interaction fosters connection and shared experience.
Scoreboard
A scoreboard displays each player’s score throughout the match. When a player hits the opponent ten times or when five minutes have elapsed, the score screen is triggered to conclude the game. After the scoreboard is shown, players are automatically returned to the main screen following a five-second interval.
Scene Overview


Role and Responsibility