EverWhite

DURATION

2022.04 ~ 2023.01
10month

KEY WORDS

Fitness XR

Social Interaction

Multi-sensory Design


My Role

Team Leader
Haptic Researcher
Design Research

Everwhite is an innovative multi-user XR sports platform that utilizes custom-developed thermal and haptic devices to simulate team-based snowball fighting. While existing home training solutions like Zwift and Nintendo RingFit have achieved success, they often face limitations such as high installation costs, lack of haptic feedback, or solitary, unidirectional interaction patterns. Everwhite addresses these challenges by employing an IMU-based locomotion system that enables free movement and fosters social bonding through dynamic team gameplay. A core feature of the system is its proprietary thermal interface, which applies advanced thermal modeling and a multi-user heat exchange algorithm to deliver realistic temperature feedback. By integrating real-time social interaction with immersive physical feedback, Everwhite enhances both the gaming experience and exercise efficiency, presenting a new paradigm for the Home Training and Social XR sectors.

Artwork developed during graduate studies at POSTECH | 2022.04 ~ 2023.01

Outcome

[Award] Finalist, IxDA Awards 2023

[Paper] Hoseok Jung, Yoonseok Shin, Jihoon Shin, and Seungmoon Choi. 2023. Heat Transfer Calculation Model and Thermal Rendering Using a Wearable Device. In Proceedings of HCI Korea 2023. (Best Paper Award)

Content Strategy

Showa-Shinzan International Snowball Fight Tournament

In the Showa-Shinzan Snowball Fight Tournament, two teams compete on a standardized court equipped with predefined barriers, with matches officiated by referees.

Multiplayer VR Sports Experience in a Snowy Mountain Environment

Designed to maximize shared experiences by leveraging thermal and haptic sensations, fostering deeper interpersonal engagement among users.

User Interaction

Movement

The user moves forward when walking in place is detected. The IMU device distinguishes between running, walking, and standing still.

Snowball Throw Interaction

Using the left hand, the user throws the snowball they are holding toward the opposing player.

Head-Mounted Light

Using the right hand, the user activates the headlight to locate opponents in the dark. To reduce the risk of being detected by others, the headlight remains off by default.

User Flow

Pre-Match Encounter & Consent-Based Start

Players spawn inside a shared cave lobby, where they wait for their opponent and can communicate freely before the match begins.

Rather than starting automatically, the game is initiated through a mutual handshake, framing the start of play as a consensual, embodied interaction rather than a system-driven trigger.

Thermal & Tactile Social Play

Players score points by throwing snowballs at their opponent through embodied interactions such as moving, aiming, and throwing.

Rather than relying on abstract controls, the gameplay is designed around thermal and tactile feedback, amplifying the sense of physical presence shared between players.

The act of holding and throwing a snowball, along with searching for the opponent in the dark, becomes a multisensory exchange—transforming the game into a space where interaction fosters connection and shared experience.

Scoreboard

A scoreboard displays each player’s score throughout the match. When a player hits the opponent ten times or when five minutes have elapsed, the score screen is triggered to conclude the game. After the scoreboard is shown, players are automatically returned to the main screen following a five-second interval.

Scene Overview

Role and Responsibility

Hoseok Jung (Computer Science & Eng., POSTECH): Team Leader & Haptic Researcher.

Jihoon Shin (Oriental Painting, Hongik Univ.): Developer.

Hyungwook Yi (Materials Science & Eng., SKKU): Developer.

Suyeon Seo (Painting, Hongik Univ.): UX Designer.

Dabin Won (Industrial Design, Hongik Univ.): 3D Visual Designer.

Sojin Doo (Visual Communication Design, Seoul National Univ.): 2D Visual Designer.

© 2026 Hoseok Jung. All Rights Reserved.